Instead of having 3 lives and losing one every miss, every time the player moves, the player input is "graded" like any other rhythm game.
ex: "Nice!", "Perfect!", "Missed!", etc.
When the player completely misses the beat, instead of losing a life, 1 gem can disappear from the level. This would mean by the end of the level, it can display something like this: " RESULT: 4/6 gems"
This means the player has missed 2 beats.
In the future, we can also consider creating a reward system or just a benefit in general for moving on beat perfectly, but for now, what was mentioned above should be considered first.
Leave comments if there's anything you'd like to change or add on to this proposal.
Instead of having 3 lives and losing one every miss, every time the player moves, the player input is "graded" like any other rhythm game. ex: "Nice!", "Perfect!", "Missed!", etc.
When the player completely misses the beat, instead of losing a life, 1 gem can disappear from the level. This would mean by the end of the level, it can display something like this: " RESULT: 4/6 gems" This means the player has missed 2 beats.
In the future, we can also consider creating a reward system or just a benefit in general for moving on beat perfectly, but for now, what was mentioned above should be considered first.
Leave comments if there's anything you'd like to change or add on to this proposal.