Describe
Firefox Browsers with resistFingerprinting set to true have getAudioContext().currentTime updated once every 100ms. This results in red/blue cubes being capped at 10 fps. There are probably ways around this. Such as checking the value every 1 / 6 times.
To Reproduce
Steps to reproduce the behavior:
Use a Firefox-based browser.
Go to about:config, search for resistFingerprinting, and click the button on the right side. Click this again to disable resistFingerprinting. (There's probably a better way to do this.)
In the game, play any round: Easy, Normal, Hard difficulty
The red/blue cubes look choppy, since they're capped at 10 fps. Everywhere else, it's 60fps.
Expected behavior
Red/blue cubes should move smoothly.
Describe Firefox Browsers with resistFingerprinting set to true have
getAudioContext().currentTime
updated once every 100ms. This results in red/blue cubes being capped at 10 fps. There are probably ways around this. Such as checking the value every 1 / 6 times.To Reproduce Steps to reproduce the behavior:
Expected behavior Red/blue cubes should move smoothly.