Closed aresfor closed 3 years ago
The texture paths are somewhat specific depending on what program you are opening the file in.
Some programs would be fine with something like this:
base_srx.Layer0.obj
base_srx.Layer0.mtl
textures
grnd_terrain_a.dds
grnd_terrain_b.dds
grnd_terrain_c.dds
fire_north_bluecamp_ground_a.dds
Some programs would instead want something like this:
base_srx.Layer0.obj
base_srx.Layer0.mtl
textures
assets
maps
kitpieces
summoners_rift
textures
grnd_terrain_a.dds
grnd_terrain_b.dds
grnd_terrain_c.dds
srx
textures
fire_north_bluecamp_ground_a.dds
I'm not sure which Blender prefers, but the easiest solution is usually to copy the entire .wad extraction into the textures folder. If Blender doesn't need the exact folders then you can instead search for all .dds files and copy those into the textures folder instead.
I tried the second method and it worked in Blender, although all materials had a highlight of 1, but a simple Python script can fix this. Even though this is a very basic map.Thank you,Frank
There are too many.Mapgeo files. I knew that to extract a textured map I needed to put the textures folder next to the.obj file, but I didn't know which textures folder to select
This is the.mapgeo file and the.bin file that I used
The Textures folder is this one
Importing a model file from the first image into Blender is like this, I need your help
It would help me a lot if you knew some solutions,thanks