FransBouma / InjectableGenericCameraSystem

This is a generic camera system to be used as the base for cameras for taking screenshots within games. The main purpose of the system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where the camera is located, it's pitch/yaw/roll values, its FoV and the camera's look vector.
BSD 2-Clause "Simplified" License
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The screenshot take feature shouldn't create a new folder for every shot in singl-shot mode #106

Closed FransBouma closed 4 years ago

FransBouma commented 5 years ago

When a single screenshot is taken, the code simply re-uses the pipeline for panoramas however that creates a new folder for each shot which is a bit ridiculous.

vczh commented 5 years ago

Just found you do create bugs for yourself! I have never done in this way, instead I keep all of them in a MD file, because that's too many of them.

FransBouma commented 5 years ago

Heh :) Yeah this is easier if there aren't that many as you can track them with commits too (refer to them so you get a bit of tracability back). for hobby stuff like this, it's not that important, but alas, am used to it so why not use it here too :)

FransBouma commented 4 years ago

This has been implemented in recent camera (SWJFO)