This is a generic camera system to be used as the base for cameras for taking screenshots within games. The main purpose of the system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where the camera is located, it's pitch/yaw/roll values, its FoV and the camera's look vector.
BSD 2-Clause "Simplified" License
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Watch_dogs "waiting for camera struct interception" #118
Hello, I try with the injectore and the game crash soon after activation, and CE stuck at "waiting for camera struct interception"