FransBouma / InjectableGenericCameraSystem

This is a generic camera system to be used as the base for cameras for taking screenshots within games. The main purpose of the system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where the camera is located, it's pitch/yaw/roll values, its FoV and the camera's look vector.
BSD 2-Clause "Simplified" License
718 stars 249 forks source link

Hellblade camera v1.0.1 updates #40

Closed FransBouma closed 7 years ago

FransBouma commented 7 years ago

Support for menu / pause camera write interception, so the camera will work when timestop is active. Also during ansel this now works.

FOV is reset when the camera is enabled, it was previously left at the value of the previous session.

Changed window find code to work with the start fragment of the string which is more robust