This is a generic camera system to be used as the base for cameras for taking screenshots within games. The main purpose of the system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where the camera is located, it's pitch/yaw/roll values, its FoV and the camera's look vector.
The timestop through bPlayersOnly with a keybinding was not working since 1.0.1 patch, so I added a timestop in the camera tools. UE doesn't use a byte to flag whether the game is paused, it uses a function. this camera intercepts that function and simply returns 1 if the game should be paused.
The timestop through bPlayersOnly with a keybinding was not working since 1.0.1 patch, so I added a timestop in the camera tools. UE doesn't use a byte to flag whether the game is paused, it uses a function. this camera intercepts that function and simply returns 1 if the game should be paused.