This is a generic camera system to be used as the base for cameras for taking screenshots within games. The main purpose of the system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where the camera is located, it's pitch/yaw/roll values, its FoV and the camera's look vector.
I would like to be able to use this on the Linux build of the game. Is there any chance at all a Linux port will be made in the future?
Thanks, Josh