Hi, please consider adding a feature to render the marked shader in a different buffer rather than blocking it. It can be useful to mitigate UI problem. Later that buffer can be referenced in reshade shader for example to easily lerp between UI and the rest using that buffer.
Hi, please consider adding a feature to render the marked shader in a different buffer rather than blocking it. It can be useful to mitigate UI problem. Later that buffer can be referenced in reshade shader for example to easily lerp between UI and the rest using that buffer.