FraserLee / bevy_sprite3d

Use sprites in a 3d bevy scene.
MIT License
145 stars 23 forks source link

Shadows do not begin naturally #25

Open zArubaru opened 2 months ago

zArubaru commented 2 months ago
Screenshot 2024-08-23 at 17 06 14

Below the knight (between the camera and the campfire) we can see a few "pixels" of light under his feet. It would also seem that the shadow somehow cuts the lowest part of the sprite (as in the knight's feet aren't a part of the visible shadow) or perhaps the shadow somehow starts underground...? Not sure.

Tested with latest commit: ce57326ff63b1dae99cd2595422672bc82b22325

Tested with latest stable build for arm Mac:

stable-aarch64-apple-darwin
rustc 1.80.1 (3f5fd8dd4 2024-08-06)