Closed DanielN334 closed 2 years ago
same problem + very low sound...essential 6.4.2...help please
[UPDATE] - I fixed this by doing the far end of drastic and used an external server. It not only made it sound better however but fixed all my problems and seems to be more stable in the long run.
I also got this problem. It seams to be with some specific servers. I tested it on my test server and everything worked fine. But when i placed everything over to my main server it broke. And i could only hear people inside vehicles or via the radio.
Im having the same issue for rp-radio working and face to face not working, how do i resolve this?
Server: OneSync: Enable Artifacts: Latest Build
Convars; setr voice_useSendingRangeOnly true setr voice_use3dAudio true
Config settings for mumble-voip;
Only change is to use an external VoIP server, this is connecting correctly after updating the username wildcard and also allowing @all
to create temporary channels.
Testing; When a player is first connecting they can be heard and can hear others, this is understandable as the code is getting the current chunk the player is in. I've then enabled rp-radio to dig deeper and enabled debug to see what messages are being sent to the console, and also path my way through the code.
After enabling the radio, and confirming the same as many others have stated (voice works on Radio and in Vehicle, but not in proximity when face to face), I started to dig more into who the system trys to figure out who should be heard.
Looking at the events and the debug messages; when using the radio and being in a car I can see the un/muting of a player being fired; this is changing the MumbleSetVolumeOverrideByServerId
value to -1.0 when muting them. Now, this would also then mean that after the SetPlayerTargets
have been updated that it would mute all other players and then be 'Sending voice to Nobody', which is what happens when you leave the vehicle, or stop talking on the radio.
Looking at the SetPlayerTargets
I can see its called inside of SetGridTargets
but the the gridTargets
is not passed through into SetPlayerTargets
in turn, meaning that all players around the player are to be muted. Least this is what I can understand from how the voice targeting works.
I believe that once the gridTargets
is corrected and passed through into SetPlayerTargets
it should then send audio as expected as I can only assume this issue became more apparent after adding the grid system.
Today my testing will be done as such;
Sadly after going through each test and step, I've given uo trying to find a solution. I have now switched to pma-voice which gives all the perks that this project gives, and is currently actively supported by its developer.
Hi, Im running a murmur server with mumble voip newest version and everyone connects to the mumble server correctly however face to face communication does not work however the rp-radio does. Is this a config issue or is it having issues with onesync? Thanks [+] Also works when sitting in a car therefore looks like a chunk issue. Is there a lower version of Mumble that i should use or is it a config issue for murmur. Without the murmur server it worked fine however over 30 players mumble started failing and by 65 players only worked for a small amount of people