Open neurogen-dev opened 4 years ago
Basically, this problem is observed inside MLO
I would like to add that the bug disappears when the zone changes
not all players are affected if several players are in the same place one of them can hear a player at the other end of the map without the other players around him hearing him
I think I have a general idea on what is happening, just need to find the cause.
@dkdknight @Em1tSan do you both make use of the radio and call system?
@FrazzIe I utilize both and experienced this bug. It was a "suspect" being escorted into MLO. Myself and another person were outside. While another person and the bugged person went into the MRPD MLO. It seemed rather intermittent but quite frequent we could hear the person no matter where we are. He was taken back outside and it seemed to correct the issue however he went back inside and it started to happen again. I do not know if taking them out of the MLO corrects it briefly or not. Hope this helps.
We do not use calls at the moment, only radio. We also noticed that some players cannot hear anyone on the radio.
In addition, some players say that the frequency on the radio is not applied immediately, you need to re-select the frequency, and then it will work.
@FrazzIe Small update. It appears this is only occurs for us when the player that can be heard is attached to another player (escort) and taken into a MLO. I am trying to repro.
@FrazzIe Small update. It appears this is only occurs for us when the player that can be heard is attached to another player (escort) and taken into a MLO. I am trying to repro.
did u tried to add mlo's into "interiorproxies.meta" ?
We stopped using that due to an Element, I think, saying it was not recommended and it appeared to stop people from crashing.
Is it possible to have a player be in two chunks at a time?
interiorproxies.meta is done automatically now in FiveM. And yes it is possible to broadcast to more than one chunk at a time. At the most you can be in 3-4ish chunks at once basically (one main chunk, X amount surrounding chunks).
Is there anything in particular you need investigated or looked at?
Also interested in your thoughts on how one can isolate VoIP in areas such as the gta v interiors like housing which we create instances for.
Exact for the issue. Got it too.
+same here
here, seems when it picks a chunk you can hear everybody in it for few players.
in latest version , i get spam : [mumble] New Channel: Game Channel [id] which id starts from 1 till 1024 , i guess its related to this issue ? or if not is it a bug ? or ?
Hello, If you change the voice proximity (going from normal to shout for example and then back to normal) you won't have this issue anymore. You will hear only the people in your range. While creating the instance (when the player joins the server) it somehow messes with the broadcast.
+Same here
I had this issue, everyone on the map could hear people that got into an instance, my instance script would call the network proximity function (NetworkSetTalkerProximity) I made the script when I was using tokovoip, and didn't remove it after migrating to mumble. I removed it and it seems to be working fine atm
On the new OneSync Infinity, if you trigger the proximity function from the client side (client.lua), it will only work on you range bubble (300-500 units radius), in other words will only find the nearest players in your 300-500 units radius, in order to make it work properly, the proximity event must be triggered on the server side (get all the players on the server, and mark the ones closest to you) and then send that back to client side, using a trigger. So it's not a bug in the code per-say, it's the way infinity works now, so the code must be adapted to infinity. For older server using legacy, everything should work just fine.
I'm running 3187 and getting the same issue. Not sure how to repro yet but it's ever since we moved to OneSync Infinity. We use the rp-radio with this too.
Any update on this?
Seems like it's still a very ongoing issue, and ye sounds like it's based around MLO's
I confirm having deployed mumble-voip, making use of calls and radio features.
At times, some players end up hearing people far exceeding their radius. Will try to reproduce circumstances more precisely to trigger the issue.
Also having this issue, mainly after phone calls. Very annoying.
I get this issue after joining a radio channel, I can hear just about everyone in the map.
Some people are complaining that this issue is linked to being in someone's vehicle's backseat??
Edit: I found out my problem was due to something conflicting with rp-radio. Just from a tiny bit of experimenting it seems like setting use2dAudioWhenInVehicle to false fixed my problem. That does break for car passengers talking to each other at high speeds however. Some more work was required than just setting that to false. You can leave it true and make sure players get re-muted.
Any idea for fix that ? certain people hear all the server...
Any hotfix, 1.3 works fine when we go to 1.5 it breaks, for just 3 of our players.
Same issue
Have this issue with 1 player
I have a problem with the rp-radio, everything is uploaded, there are no errors, but no one hears me talking on the radio. Any ideas?
Any idea for fix that ? certain people hear all the server...
turn off vMenu voice.
Any fix to this, we are still experience the issue with players hearing players from far away.
i just ended up downgrading the mumble voip until it fixed itself
On Thu, Jan 28, 2021 at 3:26 PM benjatw notifications@github.com wrote:
Any fix to this, we are still experience the issue with players hearing players from far away.
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i just ended up downgrading the mumble voip until it fixed itself … On Thu, Jan 28, 2021 at 3:26 PM benjatw @.***> wrote: Any fix to this, we are still experience the issue with players hearing players from far away. — You are receiving this because you commented. Reply to this email directly, view it on GitHub <#50 (comment)>, or unsubscribe https://github.com/notifications/unsubscribe-auth/AGMWB73GYIIXVP62RZNJPT3S4HJCDANCNFSM4QVQX3YA .
What version are u using, aswell as what FiveM Server Artifact?
Same issue
I confirm it still happens on OneSync Infinity on the latest mumble-voip release
same
I think I have a general idea on what is happening, just need to find the cause.
for some reason everyone can hear each other and i cant hear anyone..only diff is im the owner...and i have no admins..so why is it everyone else can hear and talk to each other and i cant
please tell me
please tell me
what do i need to do?
any update on this ? Still have the issue on my server
After the last update, players on my server complain that they can hear other players at a great distance. Other players cannot hear the radio. Sometimes restarting the FiveM client helps. There are no errors in the console.
FXServer 2907 Players: 30