The buster pellets physics get screwy when running or jumping. FIXED
// This was caused by the buster pellet "firepoint" being too close to Mega Man.
Mega Man sticks to walls in the air FIXED
// Added a physics2D material to Mega Man which gives Mega Man 0 friction.
Buster pellets don't have a set limit. FIXED
// Buster pellets are faster and less glitchy. Still kind of Rough, but it's very close right now.
Buster pellets don't auto delete themselves once they exit the camera, this could cause major performance issues and/or bugs. FIXED.
// They now autodelete thanks to some new code added in the BusterPelletController script.
Bugs to be fixed: