Instead of shooting rays equally distanced in the range of the FOV and then later reducing fisheye using maths (which isn't really working), let's attempt shooting the rays in the center in the same way but moving them closer together around the sides of the screen.
It should do the same, but also fix texture fisheye etc in a more efficient manner.
Let's entertain this novel concept!
Instead of shooting rays equally distanced in the range of the FOV and then later reducing fisheye using maths (which isn't really working), let's attempt shooting the rays in the center in the same way but moving them closer together around the sides of the screen. It should do the same, but also fix texture fisheye etc in a more efficient manner. Let's entertain this novel concept!