Closed FreddyMSchubert closed 3 months ago
To achieve this, there is now a functional entity system which allows for differentiation between billboard entities (turn towards players) and ones that don't. There is also a ticking setup, allowing to pass a function that gets called every frame.
Doors should now be easily doable using this setup.
Door branch is done. Entity system is functional, doors work well with collisions, key entities are there to unlock them.
doors.
First of all, making horizontal and vertical doors that automatically slide open when close by. They should sit in the middle between two walls.
Later, the possibilities are huge. Keys?