Closed jksevend closed 1 year ago
Define an assets folder in example which is copied over to build while compiling
loadTexture should work with imports relative to the root of the example folder (later where our config file lives) like assets/foo.png
assets/foo.png
Later we can maybe let the user define their assets similar to this: https://docs.flutter.dev/development/ui/assets-and-images
Define an assets folder in example which is copied over to build while compiling
loadTexture should work with imports relative to the root of the example folder (later where our config file lives) like
assets/foo.png
Later we can maybe let the user define their assets similar to this: https://docs.flutter.dev/development/ui/assets-and-images