Closed jksevend closed 1 year ago
lgtm for now, but in the future we should handle this in the engine, so the client doesn't need to use cmake for his project and our implementation is independent of the build system that is used. Or we generate / alter the cmake files with our cli tool or a config file.
E.g.
- tobot add_assets ./folder
- tobot add_asset ./folder/asset.png
I think we can use our build/config file instead like flutter does? https://docs.flutter.dev/development/ui/assets-and-images
lgtm for now, but in the future we should handle this in the engine, so the client doesn't need to use cmake for his project and our implementation is independent of the build system that is used. Or we generate / alter the cmake files with our cli tool or a config file. E.g.
- tobot add_assets ./folder
- tobot add_asset ./folder/asset.png
I think we can use our build/config file instead like flutter does? https://docs.flutter.dev/development/ui/assets-and-images
We could alter the config file with the cli tool as well, if we want to add a whole folder of assets for example.