FreeFalcon / freefalcon-central

A campaign based, multiplayer, open source flight simulator.
http://freefalcon.org/
BSD 2-Clause "Simplified" License
157 stars 99 forks source link

UI-TacRef no textures #34

Closed ghost closed 10 years ago

ghost commented 10 years ago

All weapons are shown as white, without any textures. Helicopters are shown with a rotating square instead of a rotor.

Stewie23 commented 10 years ago

i got the textures in tac ref working, but was not shure why, so i never commitet that, changed

https://github.com/FreeFalcon/freefalcon-central/blob/develop/src/graphics/bsplib/texbank.cpp#L556

to:

TexturePool[id].tex.flags = MPR_TI_DDS;

Also it seems that there are several places in the code that load textures^^

ghost commented 10 years ago

Please do. Thank you very much for your help, it is greatly appreciated.

Stewie23 commented 10 years ago

yeah im building falcon again at the moment, will probably take some time - so you might wanna check out if that change solves your problem.

ghost commented 10 years ago

https://github.com/FreeFalcon/docs/tree/master/guides Please use this guide. Your feedback about it will be taken into making it better.

ghost commented 10 years ago

https://github.com/dannycoh/docs Use this build manual as the former one is old. This one is still waiting to be merged by a pull request.

Stewie23 commented 10 years ago

allright, yeah anywas waiting for downloads to finish

ghost commented 10 years ago

https://github.com/dannycoh/docs/tree/master/guides Direct link.

Stewie23 commented 10 years ago

worked, thanks for the guide

ghost commented 10 years ago

Any feedback about the build guide that can make it better?

Stewie23 commented 10 years ago

na it was strait forward, i did not realy get the rational behind having visual studio 2010 and 2013, is it optional ? i anways got 2013.

I guess it would be usefull to link the coding guides at the end the project has

ghost commented 10 years ago

Yes I had the same problem. I couldn't install MSVS2013 and make the solution compile without installing MSVS2010 first. If you find a way how to do it, please let me know. Obviously, you can edit the build manual yourself...

PeterMeyer commented 10 years ago

The old Project files where based on Visual Studiob 2003 and was ported by us to Visual Studio 2010 because it was the standard/mainstream ide at this time. It took us days to port it over to VS2010 because there where some very nasty changes on the new compiler generation and we had hundred of Source errors to fix in the first place getting a sane build.Thadts one of the reason the BMS Team and the other ceased (non OpeSource) Falconprojects was developing its versions with Visual Studio 2003 (MSVC 7 ) to. We are the first Team, trying to use more recent compiler and IDE Versions at all.

ghost commented 10 years ago

Hello Peter! Just read your FreeFalcon Wiki pages. Your contribution is appreciated so please come back and help us with development!

ghost commented 10 years ago

Good news! My last commit solved this. There is no more need to install MSVS2010. Also, no need to install the Windows SDK 7.1. @vinnydiehl please fix the build manual accordingly.

ghost commented 10 years ago

The last merge fixed the missing textures. Thanks Stewie23!