Freebi85 / Dungeons-Dragons-Space-Shuttles

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Recipe to create carpenter should require 9 types of items or less #721

Closed LordHellscream closed 4 years ago

LordHellscream commented 4 years ago

Currently carpenter requires 10 types of items, making it not possible to encode fully into a crafting pattern for autocrafting until extreme pattern encoder is available (i assume). Consider this a early-mid game item, this does not make sense. Should reduce the recipe to 9 types of items so it can be encoded properly.

Thanks!

CloudyDash commented 4 years ago

Carpenters are fully automatable from start to finish without the use of Packaged Auto or Refined Avaritia. You simply just need to have the AE/RS system keep the automation interface stocked with one of the items (eg: keep a motor in the input) and don't include that as part of the recipe!

LordHellscream commented 4 years ago

@CloudyDash thats what I been doing, leaving 1 item out. But it's a hacky solution. There is no reason to have more than 9 items to force you to use some hacks like this, it doesn't make it more challenging and serve no purpose.

Freebi85 commented 4 years ago

There are no changes planned. Sorry

LordHellscream commented 4 years ago

ok :)

On Tue, Feb 25, 2020 at 9:21 PM Freebi85 notifications@github.com wrote:

There are no changes planned. Sorry

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