Since we're writing C# code and using the Godot engine, we need a .gitignore that correctly ignores all the output directories that a C# build creates. Here I have bolted together Github's recommended Godot and VisualStudio gitignores, and the VisualStudio gitignore is the correct one for all .NET projects because VS' behavior has become C#'s de facto standard.
Since we're writing C# code and using the Godot engine, we need a .gitignore that correctly ignores all the output directories that a C# build creates. Here I have bolted together Github's recommended Godot and VisualStudio gitignores, and the VisualStudio gitignore is the correct one for all .NET projects because VS' behavior has become C#'s de facto standard.