Open erikroe opened 1 year ago
Unusually, problems with normals in this case are caused by the panels not being flat and causing strange lights across the ship. Hopefully most have been corrected now. This required a whole tear down of the back half of the ship again. Also corrected mining_rear sur which had gone concave and spewed itself into double sided polys on one section. Corrected a couple of things from the geometry lifted from Jeidars panels, bottom blisters were an odd shape and were making me itch. These have been brought into line of the panel section
All four mining ships have been updated, animations on the top doors have been unified and corrected. They will now display the same animation. Maxlancer doesnt seem to be exporting sphere node date correctly which is used on the bottom arms, instead of exporting 360 degress it exports an angle over 100K
More double skinned nonsense removed, the rear engines are quite bad for it. Colour textures restored on the lintels above the top windows, these now match side for side.
There's a little issue with one part on the model of the mining ships: Also their Cloak-HPs should be named "HpCloak01" as in the entire other game. Just a tiny detail.
The extended cargo versions should have the turrets under the frontal two small engines be limited in their rotation limits. Or they would shoot through the cargo holding clamps.
The two side panels on the big versions should be parented to these engine sections.
mining.cmp and mining_tuck.cmp have lost their HpRunningLight01. Instead however, HpRunningLight02 should be removed on these two short versions. 03 and 04 take the place there already.