This is the new suggestion for balancing damage types on shields.
It makes it so light fighters are stronger against the shieldtype that is good against heavy fighters (Neutrino).
And heavy fighters are strong against the shield that is good against light fighters (Graviton)
And removes damage stats that gave too much of an advantages to guns that are used more for hull damage, because they just had too much going for them (Plasma and Tachyon). This makes Laser and Photon which are primarily M and L weapons good as utility addins against tricky shield types.
This is the new suggestion for balancing damage types on shields. It makes it so light fighters are stronger against the shieldtype that is good against heavy fighters (Neutrino). And heavy fighters are strong against the shield that is good against light fighters (Graviton)
And removes damage stats that gave too much of an advantages to guns that are used more for hull damage, because they just had too much going for them (Plasma and Tachyon). This makes Laser and Photon which are primarily M and L weapons good as utility addins against tricky shield types.