FreezingMoon / AncientBeast

Turn Based Strategy Game. Master your beasts! 🐺
https://AncientBeast.com
GNU Affero General Public License v3.0
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Poisonous Vine empowered #1086

Open DreadKnight opened 7 years ago

DreadKnight commented 7 years ago

Currently, Poisonous Vine is not a very strong ability, Nutcase doing things way better with Hammer Time.

Poisonous Vine should trigger even when the unit is using abilities.

>~~Poisonous Vine - costs 20 energy pts.

Tangles a foe within 2 radius for a turn, harming it if moving or using abilities. 25 poison damage triggered if acting. Upgrade: The vine will last indefinitely.~~

The actual decided resolution for balancing this ability in within the comment bellow https://github.com/FreezingMoon/AncientBeast/issues/1086#issuecomment-253692330.

DreadKnight commented 7 years ago

Or the vine should last indefinitely, being triggered when the target unit uses an ability or moves from the current spot, this includes when it gets moved by other units. Also, the trap will only affect one hexagon, larger units being targetable by multiple Poisonous Vines. This will fix the issue when the unit sits in same spot, but turns around in order to use an ability. The upgrade will increase damage, doing some pierce. Sprite wise, there should be a version of the trap without thorns, having those overlapped on top of that. The ability will make more sense overall this way, while also having better synergy with the other abilities.

Poisonous Vine - costs 20 energy pts. Tangles any foe unit withing 2 radius, causing it some damage when it acts. 9 poison damage per hexagon if acting. Upgrade: The vine will also do 5 pierce.