Closed DreadKnight closed 3 years ago
@dreadknight has funded $2.00 to this issue.
Hi. Would like to try taking this issue up. Just a clarify a few things.
@ChengYuuu Heya!
@dreadknight has rewarded $1.80 to @chengyuuu. See it on IssueHunt
I realized there's a problem with this, but relies on the primary ability to be implemented first (synergy). I've opened up issue #1812
Part of meta issue #575
Attacking a unit that's 39hp or less will kill it, basically doing pure damage to it, so that stats/masteries and other resistances won't be taken into account.
When this is upgraded, the ability will be targetable inline from distance equal to current movement points, which will be spent in the process and will also knock back the target up to the same amount, if possible.
If the target unit can be knocked back, the effect will occur before the unit dies.
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