Closed DreadKnight closed 2 years ago
@dreadknight has funded $2.00 to this issue.
@dreadknight has funded $1.00 to this issue.
Hi, I'm looking to get involved with the project. Would you mind if I took a crack at this?
@engineereng Heya! Sure, go for it. Will assign you for a week or so.
Just wanted to update on this: I haven't had the chance to work on this issue this week, and I likely won't have time until sometime next week. Apologies for the delay!
@engineereng Understood. Hope you'll manage.
@DreadKnight Just a heads up that I've had to drop this issue. Apologies.
@engineereng As expected, oh well. It is what it is. Thanks for your interest in the project though.
@dreadknight has funded $1.00 to this issue.
@dreadknight has cancelled funding for this issue.(Cancelled amount: $2.00) See it on IssueHunt
@dreadknight has cancelled funding for this issue.(Cancelled amount: $1.00) See it on IssueHunt
@dreadknight has cancelled funding for this issue.(Cancelled amount: $1.00) See it on IssueHunt
@DreadKnight some questions:
@DreadKnight some questions:
- Is there an energy cost?
Yes, the energy costs are usually in data.json
file, so please get the data from there. Seems you missed that with the ultimate and we already have discrepancy as I said an arbitrary value at the time when you asked me about the cost for that, so I gave you a value that was way less to what I had in mind when I designed it apparently.
Having essential ability data within that file makes balancing the game way easier, as I won't have to hunt around for the hard-coded variables within a large amount of files.
- Is this usable if Golden Wyrm is affected by Immoveable? Are there any other status effects that might affect the ability?
Most movement related abilities should get disabled when the unit is rooted. So it's not that Nutcase becomes immovable himself, but that he roots melee attackers, which would indeed disable use of the Dragon Flight ability. We could have an alternate upgrade at some point that will make this ability also escape roots for example.
- Does the upgraded +25 offense buff last across turns? i.e. don't move, use executioner axe next turn
Lasts just that turn, while not moving, for the next attack only (Exec. Axe), so it's a combo-move bonus type of thing.
4."Travels to a nearby location passing over obstacles at no movement cost." Is that flying or hovering? My understanding is that when hovering a unit can pass over obstacles (traps etc) but when flying it passes over everything (including units). Seeing as the ability is called "Dragon Flight" I assume the movement type is flying, but the description only mentions passing over obstacles. Can you please clarify?
It's flying, which is superior to hovering, as it can go over other units as well. Obstacles include units, so far there are no traps or other things that would physically block movement if not considering their effect when triggered. Hovering doesn't trigger traps.
- Anything else I should know?
Not that I can think of right now. Overall it's a pretty simple ability, though upgrade is just a tad harder to understand I guess.
Yes, the energy costs are usually in
data.json
file, so please get the data from there. Seems you missed that with the ultimate and we already have discrepancy as I said an arbitrary value at the time when you asked me about the cost for that, so I gave you a value that was way less to what I had in mind when I designed it apparently. Having essential ability data within that file makes balancing the game way easier, as I won't have to hunt around for the hard-coded variables within a large amount of files.
It'd be great to take other values like damages, durations, etc from this file to make things easier to balance. I'm sure you have an issue for that somewhere ;)
Damages are usually taken from that data.json
file as well usually. Duration tends to be pretty standard though. But in case you hard-coded stuff, you can always patch things to take it from the file. Well, eventually we'll poke at #1469 and enforce stuff easier.
Part of the #473 meta issue.
Dragon Flight
Similar movement type to Scavenger's upgraded passive. The upgrade bonus is granted just for the first Executioner Axe, if not moving at all after the flight (like Uncle Fungus' Frogger Leap).