Open DreadKnight opened 1 year ago
Hello, I would like to try to solve this. Can you please tell me where the file is located? Thank you
Hello, I would like to try to solve this. Can you please tell me where the file is located? Thank you
Heya, @ysh113 ! Alright, will assign you to this (2 weeks soft deadline). Code might be this one, if not, probably in that file https://github.com/FreezingMoon/AncientBeast/blob/master/src/utility/hex.ts#L393
Hello, is this issue still active? If it is I had some questions regarding the issue since I am a first-timer and I wanted to try and make my first contribution to this issue.
Hello, is this issue still active? If it is I had some questions regarding the issue since I am a first-timer and I wanted to try and make my first contribution to this issue.
@Aayush895 Heya! Yeah, still up for grabs. Go ahead and ask.
Hello, is this issue still active? If it is I had some questions regarding the issue since I am a first-timer and I wanted to try and make my first contribution to this issue.
@Aayush895 Heya! Yeah, still up for grabs. Go ahead and ask.
I was using the application and the question that I have regarding this issue is that when I want to move the character to a new location (or to any visible hexagons) or let's say that I am hovering on a new location then should the current location be showcased in dashed colored hexagons or when the character has moved to a new location only then the old location should be showcased in dashed colored hexagons? PS: Sorry if I framed the question poorly.
Hello, is this issue still active? If it is I had some questions regarding the issue since I am a first-timer and I wanted to try and make my first contribution to this issue.
@Aayush895 Heya! Yeah, still up for grabs. Go ahead and ask.
I was using the application and the question that I have regarding this issue is that when I want to move the character to a new location (or to any visible hexagons) or let's say that I am hovering on a new location then should the current location be showcased in dashed colored hexagons or when the character has moved to a new location only then the old location should be showcased in dashed colored hexagons? PS: Sorry if I framed the question poorly.
First option, when you start the hovering process and have new possible coordinates for the active unit. That way even when you're trying to move medium (2 hexagons) or large (3 hexagons) unit just a bit inline (1-2 hexagons), you'll get a better idea of what's going on (well, what will happen if you click to confirm), so keep in mind that scenario when testing.
When targeting new location for active unit, the current location should be showcased using colored dashed hexagons.