Open DreadKnight opened 7 months ago
@aceppaluni Heya! Sounds good, see #2533 first or some other issue tagged as "easy" & also check out the contribution guide.
hi @DreadKnight I'am also a beginner to open source and i would love to contribute .
@chihab1991 Heya! Welcome, go for it. 2 weeks soft deadline 🐻
@chihab1991 Heya! Welcome, go for it. 2 weeks soft deadline 🐻
can you please guide me or explain to me more.
@chihab1991 Heya! Welcome, go for it. 2 weeks soft deadline 🐻
can you please guide me or explain to me more.
@chihab1991 Check out the contribution guide here -> https://github.com/FreezingMoon/AncientBeast/blob/master/CONTRIBUTING.md#readme
You can also check out the previous issue that this depended upon, as it was fixed and Github will link you to the pull request where it was fixed, showing how: #2533 fixed here https://github.com/FreezingMoon/AncientBeast/commit/159d4df58b8e3d3d3599ac781be0302cb5586056
Hey @DreadKnight, if this issue isn't done I'd be happy to take it! I'm a fairly new developer and I'd love the experience.
Hey @DreadKnight, if this issue isn't done I'd be happy to take it! I'm a fairly new developer and I'd love the experience.
@jacobrashid404 Heya! It's still up for the taking, so I've just assigned you to it. 2 weeks soft deadline 🐻
@jacobrashid404 Heya! Any progress with this one? 🐻
hey, sorry, I've had some things come up over the last few weeks but now I have time again. Should be making some progress tomorrow.
On Wed, Aug 28, 2024 at 1:48 PM Dread Knight @.***> wrote:
@jacobrashid404 https://github.com/jacobrashid404 Heya! Any progress with this one? 🐻
— Reply to this email directly, view it on GitHub https://github.com/FreezingMoon/AncientBeast/issues/2538#issuecomment-2316226016, or unsubscribe https://github.com/notifications/unsubscribe-auth/BGC53B7CQXNKLCAII23NSS3ZTYZS5AVCNFSM6AAAAABDDHYCOWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDGMJWGIZDMMBRGY . You are receiving this because you were mentioned.Message ID: @.***>
1 month later, still no progress, as expected 🐻
Depends on #2533 to be implemented first.The transparent cardboard at the targeted move location should flicker, constantly changing opacity between 5% and 10% (ping-pong transition).