Closed DreadKnight closed 10 years ago
@turjuque http://www.html5gamedevs.com/topic/1529-invisible-custom-bounding-shape-ancientbeastcom Well, in canvas you can draw shapes, so guessing you might be able to use those on a different hidden canvas or something which can be enabled for debugging if needed. He replied btw.
we are going with pixi.js
@globhammer we're probably going with phaser, which is game engine using pixi for rendering. Waiting for documentation next week though.
Apparently CocoonJS is not really a game engine, but a distribution and monetization platform, probably similar in many ways with this one http://www.boostermedia.com Will remove it from the list and create another issue related to just HTML5 game distribution/monetization platforms.
I've added melonJS to the list http://melonjs.org - bumped into it again as they're a top contributor on Humble Mobile Bundle 2 (guess contributing there can do really good for marketing). @turjuque take a peek at it, they're also using github.
Phaser version 1.1 was just released, along with documentation http://gametest.mobi/phaser/docs/ The changes and roadmap seem quite impressive https://github.com/photonstorm/phaser#road-map
@turjuque regarding the progress of the port to phaser and the UI being slower, seems that using CSS over jquery could improve things (faster UI) http://stackoverflow.com/questions/10984771/whats-faster-css3-transitions-or-jquery-animations
Found another one that looks pretty good, nice name / website / documentation http://www.kiwijs.org
This game engine will be open sourced soon and looks quite promising http://okamstudio.com/tech/
I've added Starling to the list http://gamua.com/starling - might have been used for Angry Birds, though the website saying "Power Real Games" and showing a screenie of that game is rather quite funny xD
Considering if to make use of 3rd party libraries and engines.
It's somewhat important for the library we pick to have a showcase on the website since more visitors are always welcome.