Open DreadKnight opened 10 years ago
In-game could toggle between the log and chat while pre-match could toggle settings and chat. Code could be WebRTC https://www.webrtc-experiment.com/chat-hangout - relies on #315 feature to be implemented.
Here's a nice nodejs P2P chat in alpha stage that could be used as reference https://github.com/moose-team/friends - since the multiplayer specs will revolve around P2P architecture for most player matches.
In-game could toggle between the log and chat while pre-match could toggle settings and chat. Code could be WebRTC https://www.webrtc-experiment.com/chat-hangout - relies on #315 feature to be implemented.