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FreneticLLC
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FreneticGameEngine
A powerful C# based 3D and 2D game engine.
MIT License
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Another batch of UI improvements
#28
acikek
closed
2 weeks ago
0
Overhauled `UIScrollGroup` and scroll capabilities for `UIInputLabel`
#27
acikek
closed
3 months ago
0
Random UI Improvements
#26
acikek
closed
4 months ago
0
UI Dropdown
#25
acikek
closed
4 months ago
0
New text input
#24
acikek
closed
5 months ago
0
Number Slider UI Elements
#23
acikek
closed
7 months ago
0
Shape Generator PR
#22
FutureMaximus
closed
7 months ago
0
Improve uniform locations part 1
#21
FutureMaximus
closed
8 months ago
0
UI Debug Mode + Fixes
#20
acikek
closed
8 months ago
0
UI System Overhauls (pt. 1)
#19
acikek
closed
9 months ago
0
Add `AABB.NaN`
#18
acikek
closed
1 year ago
0
DepShield encountered errors while building your project
#17
sonatype-depshield[bot]
closed
6 years ago
0
Fix Audio Enforcer Engine
#16
mcmonkey4eva
closed
8 months ago
1
[Easy] PropertyHolder.GetFirstSubType
#15
mcmonkey4eva
closed
6 years ago
0
Static World Mesh Property
#14
mcmonkey4eva
opened
7 years ago
1
Hyper quality but still efficient model LOD logic
#13
mcmonkey4eva
opened
7 years ago
1
Generate round models
#12
mcmonkey4eva
closed
7 months ago
2
Optional Clipping Lines for models
#11
mcmonkey4eva
opened
7 years ago
0
SSR: De-dumbening
#10
mcmonkey4eva
closed
7 years ago
0
2D Engine: Shadows layering
#9
mcmonkey4eva
closed
7 years ago
1
2D Engine: Way to not have shadows calculated at all for a light
#8
mcmonkey4eva
opened
7 years ago
0
Improve Animation
#7
mcmonkey4eva
opened
7 years ago
1
Async Model Loading
#6
mcmonkey4eva
opened
7 years ago
2
Fix Deferred mode point-light-without-shadows
#5
mcmonkey4eva
closed
7 years ago
0
Shadow excessiveness: Deferred limit reduction
#4
mcmonkey4eva
opened
7 years ago
0
Dumb Idea: Per-Object Shadow Hackery
#3
mcmonkey4eva
opened
7 years ago
3
Generic-able Shader Logic
#2
mcmonkey4eva
opened
7 years ago
2
Add some basic UI elements
#1
Morphan1
closed
7 years ago
0