Closed stonstad closed 1 month ago
The compile errors have been fixed and DXC support has been added under the SHADER_API_XBOXONE macro Unfortunately Unity does not yet distinguish between DX11 and DX12 in shaders as per: link so the use_dxc flag will only work on XBOX by default but will have to manually be turned on if used on PC by uncommenting the FORCE_DXC define.
This will be released on version v1.0.6 in the next few days.
e.g.
if SHADER_API_D3D12 && SHADER_API_XBOXONE
pragma use_dxc
endif