The solution is to implement the same code insert into "func application( application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {}" in AppDelegate (How sometimes you do in iOS12) into "func scene( scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {}" in SceneDelegate in iOS 13
The solution is to implement the same code insert into "func application( application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {}" in AppDelegate (How sometimes you do in iOS12) into "func scene( scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {}" in SceneDelegate in iOS 13