Closed Tki-sor closed 1 year ago
Your machine does not define a model for when it's errored so it use the default model
"appearance": {
"errored": {}, <------ HERE
"running": {
"block":"custommachinery:machine/evaporator_on"
},
"idle": {
"block": "custommachinery:machine/evaporator"
},
"paused": {}
}
Your machine does not define a model for when it's errored so it use the default model
"appearance": { "errored": {}, <------ HERE "running": { "block":"custommachinery:machine/evaporator_on" }, "idle": { "block": "custommachinery:machine/evaporator" }, "paused": {} }
I'm sorry for that, but I mean it can be a stable trigger error. The machine does not retain progress when exiting the game. Just as I did above.
Can I see your recipe too ?
onEvent('recipes', event => { event.recipes.custommachinery.custom_machine("unrealworld_machines:evaporator", 3600) .requireBlock(["minecraft:fire", "minecraft:campfire"], true, 0, -1, 0, 0, -1, 0) .requireFluid('minecraft:water') .requireItem('unrealworld:inpure_mineral_salt_dust') .produceItem('unrealworld:inpure_nitrate_dust'); })
Ok I see the problem, there is indeed a bug and it will be fixed for the next update. Thanks for reporting that bug.
Forgot to close this issue, that bug was fixed in a previous update (0.7.5)
Then, exit the world But,if exit game,join the world Sorry, I don't speak English.
My machine: evaporator.zip