FritzsHero / RoadArchitect

Road Architect for Unity; Development is ongoing but slow; Also available at GitLab: https://gitlab.com/FritzsHero/roadarchitect
MIT License
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Porting over to Godot Game Engine. #26

Open sairam4123 opened 3 years ago

sairam4123 commented 3 years ago

Hi. I'm a Godot Game Developer, and I would like to port this over to Godot, are you ok with me porting this?

Btw, you have done a great job!

Thanks for your work!

FritzsHero commented 3 years ago

Hi,

funny that you made a ticket for this, because I recently had the desire to port this to another engine. Godot was also in my mind. However before anyone works on this, I wanted to extract some UnityEditor specific lines out into an editor utilities script for better code sharing between such ports. This will also enable game devs to write non-editor specific routines much easier, if they want to let players use this tool inside the game. Porting to Godot or Stride will be less effort, since they support C# . An O3DE port would also be quite awesome, but it will be more effort, since the code has to be translated into C++ .

If you want to create a port please go ahead. And thank you for getting in touch with me.

Best Regards

Fritzs

FritzsHero commented 1 year ago

For anyone interested: EngineIntegration.cs is a good starting point.