Open sairam4123 opened 3 years ago
Hi,
funny that you made a ticket for this, because I recently had the desire to port this to another engine. Godot was also in my mind. However before anyone works on this, I wanted to extract some UnityEditor specific lines out into an editor utilities script for better code sharing between such ports. This will also enable game devs to write non-editor specific routines much easier, if they want to let players use this tool inside the game. Porting to Godot or Stride will be less effort, since they support C# . An O3DE port would also be quite awesome, but it will be more effort, since the code has to be translated into C++ .
If you want to create a port please go ahead. And thank you for getting in touch with me.
Best Regards
Fritzs
For anyone interested: EngineIntegration.cs is a good starting point.
Hi. I'm a Godot Game Developer, and I would like to port this over to Godot, are you ok with me porting this?
Btw, you have done a great job!
Thanks for your work!