Frodo45127 / rpfm

Rusted PackFile Manager (RPFM) is a... reimplementation in Rust and Qt5 of PackFile Manager (PFM), one of the best modding tools for Total War Games.
MIT License
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3.0.1 crashes warhammer3 #193

Closed kartebi closed 2 years ago

kartebi commented 2 years ago

Changing stuff in data.pack with 3.0.1 release, warhammer3 crashes on start. With 2.6.6 everything was working fine. Downloaded 2.6.6 again, no schema found... so i cant make any changes

mextrinc commented 2 years ago

+1, opening the modified.log inside %appdata%

"data.pack size mismatch"

ahamm3rs commented 2 years ago

same here

zli929 commented 2 years ago

Same. Can't even edit scripts anymore for supply lines and realm cooldown.

ghost commented 2 years ago

@ahamm3rs @mextrinc @kartebi @zli929 Dont edit main data.pack, create new .pack file.

I used this old tutorial https://www.youtube.com/watch?v=MrQovjozTLY and everything works fine.

63413 commented 2 years ago

@derpinsk

How can you enable the .pack file when, mod manager isn't released yet?

Thanks in advance.

Frodo45127 commented 2 years ago

Fixed in the next build. If you have a packfile that doesn't load, just open it with 3.0.2 (when it's built) or open it with 3.0.1 and change its type to anything else, then back to what it had before.

ghost commented 2 years ago

@63413 To enable custom .pack file mods you can use this guide, and if it still doesnt load you can create "mods" folder in

and put your .pack file there

mextrinc commented 2 years ago

@63413 To enable custom .pack file mods you can use this guide, and if it still doesnt load you can create "mods" folder in

  • C:\Users(username)\AppData\Roaming\The Creative Assembly\Warhammer3\GDK\

and put your .pack file there

Thank you for trying to help but I still can't get it to work... haha. I'll just wait for 3.0.2

63413 commented 2 years ago

@63413 To enable custom .pack file mods you can use this guide, and if it still doesnt load you can create "mods" folder in

  • C:\Users(username)\AppData\Roaming\The Creative Assembly\Warhammer3\GDK\

and put your .pack file there

Thank you for trying to help but I still can't get it to work... haha. I'll just wait for 3.0.2

Change user.script.txt to read only and make sure to change your .pack file type to "mod".

Frodo45127 commented 2 years ago

Properly fixed this time. The previous fix I tried to push broke more things......

mextrinc commented 2 years ago

@63413 To enable custom .pack file mods you can use this guide, and if it still doesnt load you can create "mods" folder in

  • C:\Users(username)\AppData\Roaming\The Creative Assembly\Warhammer3\GDK\

and put your .pack file there

Thank you for trying to help but I still can't get it to work... haha. I'll just wait for 3.0.2

Change user.script.txt to read only and make sure to change your .pack file type to "mod".

Wait so, for example: mod1.pack to mod1.mod?

mextrinc commented 2 years ago

Properly fixed this time. The previous fix I tried to push broke more things......

Great, there will be a 3.0.2 release right? :D

Frodo45127 commented 2 years ago

Released already... lets hope it doesn't break more. Anyway, as this is fixed, closing the issue. If you have a broken mod, open it with the new version and switch its packfile type back and forward to another type. It should fix the packfile.