Previously I thought this issue, shown here: https://www.youtube.com/watch?v=AOS7rpxgLMw, was an issue with XWayland, and while yes, the issue only occurs while the app is running under Wayland / XWayland, it appears (although I could be wrong, it could be something with how Roblox handles first-person click detectors), that the mouse stays in the center while in first person (e.g it is hidden, as demonstrated by the mouse hovering icon showing while I was not hovering over where the click detector in the game actually was. (17 seconds in.))
Here's an example of how it's supposed to look. Whilst in the editor, the mouse should be locked when right-clicking (panning), however in playtest, the mouse locks just fine. https://www.youtube.com/watch?v=HAkdCudUpXw
Previously I thought this issue, shown here: https://www.youtube.com/watch?v=AOS7rpxgLMw, was an issue with XWayland, and while yes, the issue only occurs while the app is running under Wayland / XWayland, it appears (although I could be wrong, it could be something with how Roblox handles first-person click detectors), that the mouse stays in the center while in first person (e.g it is hidden, as demonstrated by the mouse hovering icon showing while I was not hovering over where the click detector in the game actually was. (17 seconds in.))
Here's an example of how it's supposed to look. Whilst in the editor, the mouse should be locked when right-clicking (panning), however in playtest, the mouse locks just fine. https://www.youtube.com/watch?v=HAkdCudUpXw
My most recent stderr log: 2022-08-13_00-09-44_RobloxPlayerLauncher.exe_stderr.log