Rotating a (scaled) entity deforms and misplaces the positions mode gizmo. See Screenshot. When rotating a wall to X = 90 degrees, and scaling it to Y = 5.0f, the gizmo disappears completely.
Using the gizmo in the state shown in the screenshot is also completely bugged, adding 100s of units per second to one of your entities coordinate when holding the green handle.
Rotating a (scaled) entity deforms and misplaces the positions mode gizmo. See Screenshot. When rotating a wall to X = 90 degrees, and scaling it to Y = 5.0f, the gizmo disappears completely.
Weird Stretch