Closed Frontrider closed 6 years ago
The rifts are a base thaumcraft feature to gate the void seeds and if you add some easier way to get them, nobody would use the TC way, if the method to get them is harder, nobody would use the TA way... Imho an addon shouldn't change base mechanics and if it does it should be configurable (and maybe disabled by default)
It could be a harder but automatable way, so you can automate them but need to use this way.
The void syphon automatically extracts void seeds from the rifts, is that not enough automation?
Autocrafting and rift movement?
As far as I know stabilized rifts don't move and the void syphon drains passively, is autocrafting really needed?
Well, my idea would have been more like: 90+% of the time releases taint, the remaining is either a seed, or a chance for a seed.
After a while, also kills the thing that produces it.
I have it in the backlog (from the comments, it looks like I probably should not do it), closing it to not to take up space.
from: #24