Closed Soulfate24 closed 4 months ago
Have you checked how this looks in-game? The main issue is that for whatever reason, it causes some parts of the texture to be misaligned in-game. No clue why, and is absolutely a vanilla issue. If you’ve gotten that to somehow not happen, I’ll gladly implement this.
About gap issues, you have the mod "model gap fix" that fixes any misaligned sides (while the rendering is perfect in the editor). It's a universal fix and it works with this kind of custom models ;) I've honestly forgotten about this issue because I always have "model gap fix" installed.
It's not exactly the same model because I'm working on a resourcepack these days (and that's why I'm proposing the cubic model here), but the base is the same:
I would prefer if a Vanilla solution were introduced instead, as I personally prefer the mod to work with strictly just Fabric API and nothing else out of the box.
I understand, thank you for your time ;) I'm going back to my resourcepack :P
Hi, It's me again. I've ran the game with Quilt, Wilder Wild and my log resources only. There is no issue ;)
I'll give it a shot, however I still expect this issue to happen. It's been very subtle but noticeable once you look in the right place.
wtf the issue doesnt happen????? @Treetrain1 this is crazy
Hi! I've optimized the "hollowed" and "stripped hollowed" log models by using 8 blocks, vanilla textures (excepted for Baobab, Cypress and Palm) and proper culling so it's performance friendly. "Hollowed" textures are not used anymore (only original "log" and "stripped" ones are necessary). LINK (1.20.4 version): https://drive.google.com/drive/folders/1xGpq_7k6lbDsQSxXiSVVdcsZD3FwRZKk
With love, Soulfate