FrozenBlock / WilderWild

A Minecraft mod that overhauls the Wild Update 
https://modrinth.com/mod/wilder-wild
GNU General Public License v3.0
85 stars 24 forks source link

1.1 Changelog #92

Closed MerpisMe closed 1 year ago

MerpisMe commented 2 years ago

FEATURES

JELLYFISH CAVES

A flooded, mysteriously beautiful biome hiding beneath the ocean floor.

BLOCKS

DISPLAY LANTERN

A stylish hanging container!

MESOGLEA

A context-dependent semi-permeable block!

NEMATOCYST

An atmospheric cluster.

STONE CHEST

A new type of chest with a heavy lid, found in the ruins of Ancient Cities.

MOBS

JELLYFISH

A new venomous and gelatinous mob!

ITEMS

COPPER HORN

A new tube for your windy desires.

ANCIENT HORN FRAGMENT

STRUCTURES

ABANDONED CABINS

A small room. In Your Room.

CHANGES

BIOME CHANGES

BLOCK CHANGES

ITEM CHANGES

GOAT HORN

LUNADE - THE OTHER SIDE

ANCIENT HORN

ENTITY CHANGES

CONFIG

BLOCK CONFIG

ENTITY CONFIG

ITEM CONFIG

WORLDGEN CONFIG

non-description

AViewFromTheTop commented 2 years ago

They solve quite a few problems I have with Ancient Cities seriously why didn’t Mojang just go ahead and add them

MerpisMe commented 2 years ago

They solve quite a few problems I have with Ancient Cities seriously why didn’t Mojang just go ahead and add them

i'm guessing either time constraints, or they didnt really see a point and if they didnt really see a point then it's obvious that it never got past the concept phase because they were simply too skeptical

AViewFromTheTop commented 2 years ago

“Time Constraints” We literally made them in like three days Mojang had two years

AViewFromTheTop commented 2 years ago

And even if you discount all the 1.17/18 stuff they still had around 9 or 10 months

Xfrtrex commented 2 years ago

i don't get the point of prickly pears if it was the actual type of cactus from the biome vote and not JUST a food then i'd agree

i am removing them, we didnt have time to design them, i think we will add them in 1.2 along with other badlands stuff and deserts

Xfrtrex commented 2 years ago

“Time Constraints” We literally made them in like three days Mojang had two years

thats a stupid arguement, you clearly understand nothing about game development. way different.

Xfrtrex commented 2 years ago

https://www.youtube.com/watch?v=dJVBNAqieDM&t=6s&ab_channel=MinecraftIdeasAcademy

Osmiooo commented 2 years ago

“Time Constraints” We literally made them in like three days Mojang had two years

To make an update, they need to come up with creative ideas, add a use for every block they add (except wood variants and things like that), balance everything out and make the same stuff on bedrock too It's literally not the same

Xfrtrex commented 2 years ago

“Time Constraints” We literally made them in like three days Mojang had two years

To make an update, they need to come up with creative ideas, add a use for every block they add (except wood variants and things like that), balance everything out and make the same stuff on bedrock too It's literally not the same

not even that, tons more, tons of designing which is harder then you think. just watch that video

Osmiooo commented 2 years ago

not even that, tons more, tons of designing which is harder then you think. just watch that video

Yeah I was just listing quick stuff

Xfrtrex commented 2 years ago

https://www.youtube.com/watch?v=vXaWOJTCYNg

AViewFromTheTop commented 2 years ago

“Time Constraints” We literally made them in like three days Mojang had two years

thats a stupid arguement, you clearly understand nothing about game development. way different.

The difference is that Mojang already HAD the idea they've had the idea for over nine entire months if a modder can implement said idea in three days, you know the issue isn't time constraints you can stop slandering me now don't even try this with me

AViewFromTheTop commented 2 years ago

That goes for both of you. You can't just follow blindly Mojang's bullshit claims of "modders don't have quality because we have 8,000 iterations" claims and prance around with that flag in your mouth. Modders have iterations as well, and Mojang doesn't ACTUALLY come up with every possible iteration under the sun. The point is, Mojang PUBLICIZED an iteration of Stone Chests. Right? Right. Now, within about three days, we've implemented another iteration of them that seems to fit the Ancient City's intended design philosophy. Right? Right. Mojang, having planned Ancient Cities for about two months (or possibly more) before Minecraft Live, had obviously already considered Stone Chests. They ALREADY had the iterations in place, and the update wouldn't release for around ANOTHER nine months. They HAD the time for it, they DECIDED not to put their time into it. They had decided to scrap Stone Chests long before Minecraft Live. If three days is all it takes to get them mostly working, time constraints are not the problem.

AViewFromTheTop commented 2 years ago

To make an update, they need to come up with creative ideas, add a use for every block they add (except wood variants and things like that), balance everything out and make the same stuff on bedrock too It's literally not the same

dude stone chests are literally click multiple times and then it opens they'd work just fine considering thats how chests open to begin with

AViewFromTheTop commented 2 years ago

I took this way too personally sorry

AViewFromTheTop commented 1 year ago

this update adds a lot bruh

AViewFromTheTop commented 1 year ago

when release

Treetrain1 commented 1 year ago

when release

after #146 :trollface:

Osmiooo commented 1 year ago

when release

before january 1st 2100

MerpisMe commented 1 year ago

we're planning on doing it sometime after wattles' next video. we could maybe even do it the day of if we can coordinate it with him, that'd be a really good way to promote the update

AViewFromTheTop commented 1 year ago

we really shouldn't care about terrablender

AViewFromTheTop commented 1 year ago

honestly we should just hand out the build after merp pushes the new rgb commit to testers to find any bugs at this point

AViewFromTheTop commented 1 year ago

also the mod's description is going to be fucking hilariously massive

Osmiooo commented 1 year ago

what if we just put all the features themselves in the mod description and then link towards a pastebin or something where everything is explained in details

AViewFromTheTop commented 1 year ago

what if we just put all the features themselves in the mod description and then link towards a pastebin or something where everything is explained in details

nah that ruins both the authenticity and the joke

AViewFromTheTop commented 1 year ago

@MerpisMe yooo thanks for the new formatting!!

MerpisMe commented 1 year ago

@MerpisMe yooo thanks for the new formatting!!

spongerobert

AViewFromTheTop commented 1 year ago

@MerpisMe yooo thanks for the new formatting!!

spongerobert

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