In a map I am making, I want certain parts of the map to be inaccessible in Last Man Standing but not in Free For All. I tried making func_wall's with gametype 1 and func_rotating_door's with gamemode_shut 1, but the walls do not appear and the doors open and close normally.
Ok this should be fixed in 4.3.0. Would you mind sending me the map by email (barbatos at urbanterror dot info) in order to try if the walls/doors are behaving correctly? Thanks!
In a map I am making, I want certain parts of the map to be inaccessible in Last Man Standing but not in Free For All. I tried making func_wall's with gametype 1 and func_rotating_door's with gamemode_shut 1, but the walls do not appear and the doors open and close normally.