Closed wacs closed 7 years ago
It appears that this might be related to sv_privateclients and sv_privatepassword.
According to the server info, you've got 4 private slots but (most likely) you didn't set any password. As the ingame server browser ignores players who have joined a server via private slots, it starts to register the first player when 5 players are actually playing.
Thanks Gost0r. Problem solved.
Details: Server name: UNGODLY Platform: Ubuntu server 14.04 x86_64 Gamerserver IP: 66.212.232.208 Port: 27960 Executable: Quake3-UrT-Ded.x86_64 (also tried with the 32 bit version [Quake3-UrT-Ded.i386]) Master servers: master.urbanterror.info, master2.urbanterror.info, master.quake3arena.com, mirror1.urbanterror.info Updated to last version: Yes Script to start the server: /home/urt/urbanterror43/Quake3-UrT-Ded.x86_64 +set fs_game q3ut4 +set fs_basepath /home/urt/urbanterror43/ +set fs_homepath /home/urt/urbanterror43/ +set dedicated 2 + set net_port 27960 +set com_hunkmegs 128 +exec server.cfg B3: Yes Possible bug: Inside the game and when there are connected players the information of the #plyrs is always zero 0. Is a new server (four days ago). Websites like http://www.urbanterror.info/servers/ and http://dpmaster.deathmask.net/?game=urbanterror display the correct information when there are connected players. The only problem is inside the game that show zero players. My teammates can't see the numbers of players either (different OS and updated games). Is this a propagation problem or a configuration one?