FrozenStormInteractive / Unreal-SignalR

SignalR client for Unreal Engine
MIT License
44 stars 20 forks source link

Hi, please add documentation on how to use this plugin #1

Closed Amaratsu closed 2 years ago

EhmedBelal commented 2 years ago

Download the source code and manually paste the folder here drive:\Program Files\Epic Games\UE_4.XXX\Engine\Plugins\Marketplace\ Then launch the project and enable the plugin.

Amaratsu commented 2 years ago

I propose to put the plugin on the platform https://www.unrealengine.com/marketplace/en-US/store and support the plugin, I will buy it one of the first

AlfieAllen commented 2 years ago

Are this plugin use https://github.com/aspnet/SignalR-Client-Cpp official library?

Amaratsu commented 2 years ago

Are this plugin use https://github.com/aspnet/SignalR-Client-Cpp official library?

Yes, do you want to use it or make your own version?

AlfieAllen commented 2 years ago

What r u mean about use? This plugin or signalR official library? Yes, I want to use this plugin

Amaratsu commented 2 years ago

What r u mean about use? This plugin or signalR official library? Yes, I want to use this plugin

I thought you might want to make a plugin with output to blueprints

AlfieAllen commented 2 years ago

I thought you might want to make a plugin with output to blueprints

Yes, I want :)

Amaratsu commented 2 years ago

I thought you might want to make a plugin with output to blueprints

Yes, I want :)

If you can do it, put it on the market, I'm really looking forward to this plugin, because I'm not strong in C ++

AlfieAllen commented 2 years ago

If you can do it, put it on the market, I'm really looking forward to this plugin, because I'm not strong in C ++

I think plugin owner will add it to the market.

intelligide commented 2 years ago

Hello and sorry for not answering more quickly, I am quite busy. I started working on it again by fixing some bugs and improving the usability, I also added some docs (I am definitely bad at writing good documentation, sorry :sweat_smile:)

This plugin does'nt use https://github.com/aspnet/SignalR-Client-Cpp, It is only based on it. This is to avoid using heavy and complicated libraries that are not compatible with non-public platforms like consoles. (SignalR-Client-Cpp uses cpprestsdk and jsoncpp)

I don't think I will put this plugin on the marketplace for several reasons:

AlfieAllen commented 2 years ago

This plugin does'nt use https://github.com/aspnet/SignalR-Client-Cpp, It is only based on it. This is to avoid using heavy and complicated libraries that are not compatible with non-public platforms like consoles.

I want to say, that this SignalR protocol needs to communicate between dedicated server and backend servers, not between clients and unreal dedicated servers. We have native RPC events, the native Online beacons and great REST VaRest plugin for this purposes.

And using official https://github.com/aspnet/SignalR-Client-Cpp library made u free from 90% developing, you needs just to wrap it into ue plugin at all.