Closed Amaratsu closed 2 years ago
I propose to put the plugin on the platform https://www.unrealengine.com/marketplace/en-US/store and support the plugin, I will buy it one of the first
Are this plugin use https://github.com/aspnet/SignalR-Client-Cpp official library?
Are this plugin use https://github.com/aspnet/SignalR-Client-Cpp official library?
Yes, do you want to use it or make your own version?
What r u mean about use? This plugin or signalR official library? Yes, I want to use this plugin
What r u mean about use? This plugin or signalR official library? Yes, I want to use this plugin
I thought you might want to make a plugin with output to blueprints
I thought you might want to make a plugin with output to blueprints
Yes, I want :)
I thought you might want to make a plugin with output to blueprints
Yes, I want :)
If you can do it, put it on the market, I'm really looking forward to this plugin, because I'm not strong in C ++
If you can do it, put it on the market, I'm really looking forward to this plugin, because I'm not strong in C ++
I think plugin owner will add it to the market.
Hello and sorry for not answering more quickly, I am quite busy. I started working on it again by fixing some bugs and improving the usability, I also added some docs (I am definitely bad at writing good documentation, sorry :sweat_smile:)
This plugin does'nt use https://github.com/aspnet/SignalR-Client-Cpp, It is only based on it. This is to avoid using heavy and complicated libraries that are not compatible with non-public platforms like consoles. (SignalR-Client-Cpp uses cpprestsdk and jsoncpp)
I don't think I will put this plugin on the marketplace for several reasons:
This plugin does'nt use https://github.com/aspnet/SignalR-Client-Cpp, It is only based on it. This is to avoid using heavy and complicated libraries that are not compatible with non-public platforms like consoles.
I want to say, that this SignalR protocol needs to communicate between dedicated server and backend servers, not between clients and unreal dedicated servers. We have native RPC events, the native Online beacons and great REST VaRest plugin for this purposes.
And using official https://github.com/aspnet/SignalR-Client-Cpp library made u free from 90% developing, you needs just to wrap it into ue plugin at all.
Download the source code and manually paste the folder here drive:\Program Files\Epic Games\UE_4.XXX\Engine\Plugins\Marketplace\ Then launch the project and enable the plugin.