FrozenStormInteractive / Unreal-SignalR

SignalR client for Unreal Engine
MIT License
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how to subscribe to an event in blueprint #14

Open Amaratsu opened 1 year ago

Amaratsu commented 1 year ago

Hello, how to subscribe to an event in the blueprint, I don’t need to send anything, just subscribe to the alarm from the signalr side, I noticed that there is a signalrwrapper, but I didn’t understand how to interact with it, I will be glad for any help

Amaratsu commented 1 year ago

I see example from readme for C++: Hub->On(TEXT("EventName")).BindLambda([](const TArray& Arguments) { ... }); but not blueprints