FrozenStormInteractive / Unreal-SignalR

SignalR client for Unreal Engine
MIT License
44 stars 20 forks source link

Updates and Blueprints #4

Open Amaratsu opened 2 years ago

Amaratsu commented 2 years ago

Hi, I see that you are updating the plugin and it is very encouraging, thank you very much for the work done, can you tell me if the plugin will be updated to version 2.4.2 and later versions, will it also be done for blueprints?

intelligide commented 2 years ago

This is not planned now. My goal right now is to provide a usable and performing library at first. I don't exclude the idea of offering support for the blueprint. BP support will be a bit complicated to do since this plugin uses dynamic arguments and nested structures in its public API, which could lead to BP bloats.

I'm totally open to the idea if someone wants to provide this in a separate plugin or in a module of this plugin.

Tip: I encourage you to code in C++. It's not such a complicated language. Epic has designed BP to work in tandem with C++. Knowing C++ is really a good thing to use advanced features or understand how certain parts of the engine work. :wink::smile:

Amaratsu commented 2 years ago

Thanks for the answer, if someone will output the Signalr to blueprints, please share with me or the author.

intelligide commented 1 year ago

I added the blueprint support. It is quite basic and will change before the first stable release.