If a token is in Light with Negative Luminance (casting darkness instead of light) I am suggesting the following uses that allow to simulate fogs and magical darkness:
If a token is in Bright Light of a Light with Negative Luminance < 0, it is always in Darkness even if the scene is bright ligth via Global Illumimation, or other light sources are cast on it.
If a token is in Dim Light of a Light with Negative Luminance < 0, it is always in Dim Light even if the scene is bright ligth via Global Illumimation.
If a token is in Light with Negative Luminance (casting darkness instead of light) I am suggesting the following uses that allow to simulate fogs and magical darkness:
If a token is in Bright Light of a Light with Negative Luminance < 0, it is always in Darkness even if the scene is bright ligth via Global Illumimation, or other light sources are cast on it.
If a token is in Dim Light of a Light with Negative Luminance < 0, it is always in Dim Light even if the scene is bright ligth via Global Illumimation.