Open Ikeoh opened 1 year ago
Foundry Virtual Tabletop: Version 11 Stable, 11.306 Game System: dnd5e, 2.2.2 Active Modules: 86 Performance Mode: 2
OS: Unknown Client: FLC/2.0 (Foundry Lightweight Client) GPU: ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 Ti Direct3D11 vs_5_0 ps_5_0, D3D11) Max Texture Size: 16384
Scene: 6000 x 4600 | Grid Size: 100 | Padding Percentage: 0.25 Walls: 16 | Ambient Lights: 1 | Ambient Sounds: 0 | Tiles: 17 | Tokens: 11
Actors: 26 | Items: 26 | Journal Entries: 74 | Rollable Tables: 50 | Playlists: 2 | Compendium Packs: 77 | Chat Messages: 0
Same problem. Seems to be v11 this happens with. I didn't have this problem in v10
Apologies for the lack of response, but I have yet to be able to repro this locally, but I'm still looking. Is it possible if this repro's on your systems to get me a list of the mods your using?
About Time v; Active-Auras v; Active Token Effects v; Advanced Macros v; Adventure Music v; Arms Reach v; Automated Animations v; ✨ Automated Objects, Interactions and Effects 🔥 v; Boy King of Idaho Music Pack v; Build-a-Bonus v; Chris's Premades v; Color Picker v; Combat Enhancements v; Combat Utility Belt v; DFreds Convenient Effects v; DFreds Droppables v; DFreds Effects Panel v; Dice So Nice! v; Dice Tray v; Drag Ruler v; Dynamic effects using Active Effects v; Effect Macro v; Foundry VTT Anniversary Dice Set by The Rollsmith v; GM Notes v; Ikeoh-icewinddale-tradução v; Illandril's Token Tooltips v; Item Containers v; Item Macro v; Item Piles v; JB2A - Patreon Complete Collection v; lib - Color Settings v; libWrapper v; Lordu's Custom Dice for Dice So Nice v; McRoMusic Sampler v; Michael Ghelfi Studios Audio Pack v; Midi QOL v; Midi SRD v; Monk's Active Tile Triggers v; Monk's Bloodsplats v; Monk's Combat Details v; Monk's Enhanced Journal v; Monk's Little Details v; Monk's Player Settings v; Monk's Scene Navigation v; Monk's Shops v; Monk's Sound Enhancements v; Monk's TokenBar v; Monk's Wall Enhancement v; Moulinette Core v; Moulinette Game Icons (module) v; Moulinette Image Search (module) v; Moulinette Scenes (module) v; Moulinette Sounds & SoundPad (module) v; Moulinette Tiles (module) v; Music d20 Sampler v; Ownership Viewer v; Plutonium v; Plutonium Addon: Automation v; Polyglot v; Quick Combat v; Random Target v; Rest Recovery for 5E v; Sequencer v; Simbul's Athenaeum v; Simbul's Cover Calculator v; Simple Calendar v; SmallTime v; Smart Doors v; Smart Target v; socketlib v; Stairways (Teleporter) v; Status Halo v; Tabletop RPG Music v; Tagger v; Template Macro v; Tidy5e Sheet v; Tidy UI - Game Settings v; Times Up v; Token Action HUD Core v; Token Action HUD D&D 5e v; Token Attacher v; Token Auras v; Token Frames v; Tokenizer v; Token Light Condition v; Token Magic FX v; Walled Templates v; Warp Gate v;
Alternative Token Visibility v; Combat Booster: Turn Marker, Recent Actions and more v; DDB-Importer: A D&D Beyond Integrator v; DF Quality of Life v; DF Settings Clarity v; Entice with Dice so Nice v; Forien's Quest Log v; WikiRole for Dice So Nice v;
I've downloaded all of the ones you've listed ( funny that I had about 4/5 of them already )... I have found a case of creating a 'new' token, and drag/drop to canvas causes it to lock. And if I close and reload back into the game/scene it's fine. Is this the same case? I'm not seeing the spew of effects, but a hard lock. I may have to test this with local foundry vs forge.
Tested in isolation ( i.e. only TLC loaded ) this does not occur, so I'll start trying to culprit it.
When I pull a token onto the canvas, the module applies thousands of effects and locks up the table. I've tested it in several ways, with various tokens, whether with CE or TLE... eventually, this problem happens.![Screenshot_1](https://github.com/Frstrm/TokenLightCondition/assets/34623527/c7b1267c-c93c-417b-8bc0-c41d6b79b2be)