Closed GuillaumeDIDIER closed 3 years ago
From what I can see, both projects are based in OpenRazer, but the UI is very different - Razer macOS
's one is based in Electron, while FruityUI
's is based in SwiftUI.
FruityRazer is already separated - there's FruityKit which is the core driver code (and would be the duplicated work), while FruityUI is just the UI.
FruityKit would be a good place to "join forces", but I don't really know how easy it is to use a macOS framework from within Electron.
https://github.com/1kc/razer-macos/ and this project scope seem to overlap but is is A. unclear what the important differences are and B. likely some duplicated work instead of joining force.
Created a similar issue there too : https://github.com/1kc/razer-macos/issues/386