Frvetz / FS22_RealisticDamageSystem

Realistic Damage System
https://discord.com/invite/mfergkwhDu
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[Feature Request] - Make damages non-generic #6

Open Tkdmaster opened 7 months ago

Tkdmaster commented 7 months ago

If at all possible, instead of having all damages be listed simply as "damage", why not have them be more specific to their problems they cause? For instance, you could have "electrical wiring damage" that might cause windshield wipers, headlights, horns, etc. to not function properly, another damage type for engine maintenance, hoses, fluid levels, and so on.

Frvetz commented 7 months ago

Hey, naming specific damages is already planned for the future! I really love your idea with the windshield wipers!!! Instantly wrote that down!

It's going to take some time though until damages have a specific name since that means I will have to rewrite most of the script. First I want to make sure everything works without bugs but then I'll try to make this happen.

Thank you!

Tkdmaster commented 7 months ago

Great to hear it! I am looking forward to that eventual update~!

As for specific damages, here's a few of the ones I thought of:

Electricsal: Wiper malfunctions, light malfunctions, horn malfunction(random honking perhaps? :P)

Hydraulic: Burst hydraulic hose(unable to use a specific feature like raise/lower implements, etc, low pressure hose(takes longer)

General: Tire puncture(flat tire), body damage, low fluid levels(power steering, hydraulic, engine coolant, etc)

Engine: Cylinder Misfire(lower engine power), starter failure(engine start issues), engine knock(leads to total engine failure if not fixed), oil leaks

Frvetz commented 7 months ago

Awesome there are definitely some things I can work with!! Thanks!

Merrlin commented 5 months ago

In Addition to Engine: AdBlue/Def Sensor faulty: Results in lower engine power or engine fail safe mode