FsaanNess / mupen64gc

Automatically exported from code.google.com/p/mupen64gc
GNU General Public License v2.0
0 stars 0 forks source link

Mario Kart 64 unable to save ghost replays. #209

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Start a time trial race in Mario Kart 64 and get attacked by an enemey
or fall off the track. 

What do you see instead?
"Race data cannot be saved for ghost" displayed at top right of screen
during race.

What version of the product are you using? 
Cube64 v.1.1 Honey

On which system and loader?
PAL GC and SDML

Original issue reported on code.google.com by noddy...@hotmail.co.uk on 26 Feb 2010 at 3:21

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
u can save it with save state lol ;0)

Original comment by graymo...@hotmail.com on 26 Feb 2010 at 7:36

GoogleCodeExporter commented 8 years ago
That's the way it has always been in the game itself. 

Original comment by herecome...@sbcglobal.net on 26 Feb 2010 at 10:05

GoogleCodeExporter commented 8 years ago
This is how the actual game is programmed to work. similarly, if you pause 
during a
race it'll behave the same.

Original comment by emuki...@gmail.com on 27 Feb 2010 at 2:42

GoogleCodeExporter commented 8 years ago
Oh ok, I thought it was saved to the Controller Pak or something what's the 
point in
a message telling you can't save something when it never has the option to save
anyway? are the mempack and controller pak the same thing?

from wikipeda
"A Controller Pak was initially useful or even necessary for the earlier N64 
games.
Over time, the Controller Pak lost ground to the convenience of a battery 
backed SRAM
(or EEPROM) found in some cartridges. Because the Nintendo 64 used a game 
cartridge
format that allows saving data on the cartridges themselves, few first party and
second party games used the Controller Pak.[4]  The vast majority were from
third-party developers, likely because of cost expenses: including 
self-contained
data on the cartridge would have increased production and retail costs. Some 
games
used it to save optional data that was too large for the cartridge, such as 
Mario
Kart 64, which used 121 pages for storing ghost data.[5]  Another game is Tony 
Hawk's
Pro Skater, which uses 11 pages.[6]  Quest 64 and Mystical Ninja Starring 
Goemon 
used the Controller Pak exclusively for saved data."

Original comment by noddy...@hotmail.co.uk on 27 Feb 2010 at 10:30